Montag, 9. April 2012

Minipatch zu 1.2

Es gibt ein kleines Update auf dem Testserver, da ich derzeit verreist bin fasse ich mich kurz und Poste die Patchnotes.
Achja, es reicht jetzt mit nem Twink Rüstungsschmied zu sein, denn die Orangenen PvP-Sets sind nuh Bind on Equip.

Classes and Combat

Imperial Agent
  • Adrenaline Probe's sound effect no longer repeats itself.

Crew Skills

Crafting Skills
  • Crafted PvP (Battlemaster, War Hero, and Rated War Hero) gear now correctly binds on equip (instead of on pickup).

Flashpoints and Operations


Eternity Vault
  • Cover classes can now take cover on platforms when fighting Gharj.
  • The reliability of Soa's Ball Lightnings has been improved, and an issue that could cause them to deal damage twice has been addressed.

Explosive Conflict
  • Turrets at the start of the minefield no longer deal damage outside of their intended range.
  • Kephess' Savage Wound debuff now has a tooltip.


  • Three mainhand War Hero weapons that required offhand weapons for purchase now correctly require the appropriate mainhand weapon.

  • Items to purchase with Unassembled Rakata Implants have been added to the Rakata vendors on the Fleets.

  • The Operations Training dummy no longer spawns the Warzone Training Dummy.


  • A button that appeared erroneously in the Warzone queuing UI has been removed.
  • Warzones no longer end early due to differing team populations.
  • Corrected an issue that could prevent players from being added to the Operation Group in Warzones.


Alderaan Civil War
  • The speeder bikes that transport players to the East and West turrets have been resinstated.
Novare Coast
  • Players now receive an appropriate message when they defend an objective.
  • Defending the East turret now grants objective points.

Space Combat

  • Corrected an issue that prevented non-repeatable Space Combat Missions from awarding Fleet Commendations.

  • Adding a level range argument to the /who command now correctly returns filtered results.
  • Corrected the icons for Imperial Agent Advanced Class selection.

Guild Bank
  • The record of Guild Bank activity is now maintained in the ledger for players that have left the guild.
  • Leaving and re-joining a guild no longer resets weekly Guild Bank limits.

Groups and Targeting
  • The Assassin and Sorcerer class icons are now associated with the correct Advanced Class.

Miscellaneous Bug Fixes
  • Some minor text and localization errors have been corrected.
  • An issue that prevented players from modifying equipped companion gear has been addressed.
  • Corrected an issue that caused area loot and autoloot options to occasionally cease functioning upon area transition.
Quelle Testserver Forum: *click*

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