Freitag, 6. April 2012

Combat Log und DMG-Meter

Viele haben sich gefragt was Combat Log mit dem Dmg-Meter zu tun hat. Und es exestieren die Interessantesten Sachen im Forum. Es ist relative Simpel, es ist z.B. das selbe Prinzip wie in Rift.

  • Während ihr kämpft wird in Echtzeit eine Textdatei geschrieben. Dort stehen die Aktionen die im Kampf stehen drin.
  • Das Programm ließt diese Datei aus und wertet diese aus.
  • Da dieses Programm im Hintergrund läuft müsst ihr das Spiel im Fenstermodus starten damit es funktioniert. Denn eine Overlay Funktion lässt SWTOR bislang nicht zu und die "eigendlichen" ingame addons kommen gewiss erst mit 1.3 oder später.

Wo findet ihr nun diesen "DPS" Meter ?
Garnicht, denn das ganze befindet sich noch in der Beta-Phase.
Alternative kann man bis jetzt  die Textdatei Online hochladen und die Daten dort auswerten lassen. Also in "nicht echtzeit".

Wer das ganze ausprobieren will kann es gerne tun.
Hier die Beta ausm einem älteren Post.

*click*

Doch sicher gibs noch alternativen die Hoffnung wecken, denn das Parsing System was von Everquest abstammt und für Rift übernommen wurde, birgt auch für SWTOR potenzial.

*siehe hier* den Advanced Combat Tracker.

Sollte irgendwer noch etwas anderes kennen, gern in die Kommentare reinschreiben, dann lass ich es hinzufügen.

Donnerstag, 5. April 2012

Rating

Hab aus dem Forum mal was rauskopiert und zwar hat wer rated BG´s getestet und Documentiert wieviele Punkte man gewinnt und verliert. Vielleicht hilft´s wen weiter, vielen dank an dieser Stelle an JMKnave fürs Documentieren.

Rating Shifts
Wins/Losses = rating

5W/5L = 1122 (initial rating after the required 10 match minimum)
5W/6L = 1099
6W/6L = 1121
7W/6L = 1141
8W/6L = 1163
9W/6L = 1185
10W/6L = 1203
10W/7L = 1180
11W/7L = 1198
12W/7L = 1218
13W/7L = 1235
14W/7L = 1249
14W/8L = 1229
14W/9L = 1209
14W/10L = 1191
14W/11L = 1169
15W/11L = 1181

Testserver Update zu 1.2

Ich selber bin froh, das es nun mehr Marken für Kriesgebiete gibt und seih es nur daily.
Denn die Preise sind gestiegen und die Belohnungen für ein BG nicht.


Flashpoints and Operations

Flashpoints

Lost Island
  • Corrected an issue that caused Hybrid Rakghoul Brutes and Gunners to respawn during this Flashpoint.

The False Emperor
  • Removed an invisible barrier that could prevent completion of this Flashpoint.
Operations

Explosive Conflict
  • Toth uses his Area of Effect Smash less frequently.
  • Toth is no longer invulnerable during his berserk phase.
  • An issue that could cause Zorn to execute Baradium Heave at an incorrect target has been addressed.
  • The Stormcaller Blast tank can no longer be taunted while it is activating Double Destruction.
  • Corrected an animation issue affecting Kephess Walkers.
  • Kephess' Area of Effect ability is now shown in the correct place for all Operation Group members.

Legacy
  • Localized versions of Legacy emotes now work correctly.


PvP

General
  • Daily and weekly PvP missions now reward 99 Warzone Commendations.

Warzones

General
  • The PvP matchmaking system for Ranked Warzones now searches for a longer period of time before matching a large queued group of players with a smaller one.
UI

Galactic Trade Network
  • GTN searches now take the level range entered by the player into account when searching "Usable By" (instead of automatically searching for a +5/-5 level range).

Miscellaneous Bug Fixes
  • Corrected an issue that could cause players to get stuck in a falling state on some terrain.
  • Character eyes no longer appear to be pink if Character Texture Atlasing is set to the "High" option.
  • Desktop resolution is now restored correctly when the game is exited if its fullscreen mode resolution differs from the desktop resolution.
  • Added an appropriate error message for a guild issue that may occur under extremely rare circumstances.
  • Some minor mapnote, cinematic, text, and art issues have been corrected.
Quelle ausm Forum: *click*

Dienstag, 3. April 2012

Orange PvP Items 1.2

Wie ich gerade aus dem Testserver Forum erfahren habe, habn ein paar nerds schon lvl 50 PvP Ranking&Co getestet und dort festgestellt das das neue ORANGENDE PVP Set leider "Bind on Pickup" ist.

Wer also in den Genuss der neuen Sets aller "Self-Made" kommen will, muss zumindest kurzfristig Rüstungschmied lernen, mich persönlich stört dies nicht.

Montag, 2. April 2012

Erster April

Nicht nur Blizzard kennt "Aprilscherze" sondern auch Bioware versucht sich in dieser Kunst ...
Zumindest hoffe ich das es einer ist. Auch wenn ich lachen musste =)

Seht selbst *hier*

Zudem wurden wieder mal Mini-Patches aufgespielt auf unseren Testserver, die dafür sorgten, das in Alderan Kriegsgebiet die äußeren beiden "Flieger" entfernt wurden.

Dies ändert in Zukunft viel für die PvPler, denn dadurch wird der mittlere Punkt der wichtigste um flexibel zu bleiben.

Patch vom 31.3.2012

We appreciate your participation and are looking forward to seeing your bug reports and feedback in this thread (we will open it when the event begins)!

When providing your feedback, respond to the following if you can:

Ranked Warzones:
*Note: To ensure that you are able to answer these questions, you may need to play several matches in a row to ensure Ratings shifts.

  • Did you consistently get placed into Ranked Warzone matches?
  • Did you try to queue as an Operations Group of 5 – 8 players? If so, how long, on average, did it take to find a match?
  • Once you started getting Rating shifts, how much did your rating shift when you won and lost?
  • Is there anything about the Ranked system that you feel is unclear and needs to be better explained to the player?
  • Did you feel that the competition inside Ranked Warzones had better team balance than normal queues? Did your opinion on the balance between teams change as the test continued and players ratings were adjusted?

In Novare Coast:
  • Was your team ever able to "spawn camp" the opposition?
  • Did you find the objectives easy or difficult to capture overall?
  • What did you like and dislike about this Warzone?

Objective Scoring:
  • Are there any actions in Warzones you feel should be rewarded that aren't?
  • Do you think objective medals should be easier to obtain in any of the Warzones?

Rewards:
  • Do you feel like you're receiving Warzone rewards (xp, credits, commendations, and Valor) on PTS that are comparable to rewards on live servers?

Patch vom 30.3.2012

Classes and Combat

General
  • Corrected an issue that could cause some ability animations to loop continuously.
  • The Combat Log's timestamps now include milliseconds.
  • Corrected an issue that could cause class trainers to appear to have new training available when they do not.
  • The healing bonus granted per point of Expertise has been reduced due to the amount of Expertise available on PvP items.


Smuggler

Scoundrel
  • Corrected an issue introduced on PTS that allowed Scoundrels to attack more rapidly than intended after using specific abilities.
Imperial Agent

Operative
  • Corrected an issue introduced on PTS that allowed Operatives to attack more rapidly than intended after using specific abilities.
Crew Skills

Crafting Skills
  • Craftable Custom (orange) Battlemaster and War Hero PvP armor has been added to Synthweaving and Armormech. The schematics for these items can be purchased from Battlemaster and War Hero vendors.

Reverse Engineering
  • Item tooltips now indicate when no research can be obtained to prevent players from reverse engineering items when there is no chance for a new schematic.
  • PvP items purchased with credits (Recruit and Champion gear) can no longer be reverse engineered.
Flashpoints and Operations

Flashpoints

Directive 7
  • Corrected an issue that could cause Interrogator to spawn more Cyborgs than intended.

Lost Island
  • Corrected an issue that occasionally caused a black screen to appear if a player logged out and back in while in the Lost Island Flashpoint.
  • The Flutterplume Plaguebearer is now immune to stun effects.

The False Emperor
  • Removed an invisible barrier that could prevent completion of this Flashpoint.

The Foundry
  • An issue that prevented the core cylinder to appear when the locks were activated too quickly during the HK-47 encounter has been corrected.
Operations

Eternity Vault
  • Soa's Mind Traps now kill players who are stuck inside the trap for the full 2-minute duration.

Explosive Conflict
  • Corrected an issue that caused multiple Trandoshan Shooters to appear in the same location.
  • Players can no longer circumvent the minefield puzzle after being defeated by Vorgath.
  • Changes have been made to the Hover Tank encounter to improve visual effects and the visibility of the players in the tanks. This makes the encounter easier to understand for players.
  • The Warstrider Battlewalker no longer becomes stuck in a crouching animation.
  • The Pulsar Droids in the Kephess encounter have been rebalanced and are more melee-friendly.


    Toth and Zorn
    • Corrected an issue that could prevent Toth and Zorn from using ground-targeted abilities in some circumstances.
    • Toth is no longer invulnerable during his berserk phase, and now uses his cleave ability as intended.
    • Zorn's "Fearful" debuff now deals less damage.
    • Threat is no longer reset when Toth leaps to Zorn.
    • Area of Effect damage is now appropriate for 16-player groups.
Items

General
  • The Korrealis vehicles are no longer invisible.
  • Corrected an issue that could prevent stats and set bonuses from appearing on items purchased from Campaign and Black Hole vendors.
  • Level 50 Artifact quality PvP items can no longer be purchased by characters under level 50.
  • New endgame tanking Relics now feature stats appropriate for all tanking classes.

Vendors
  • The Crisis Point vendors are now labeled as "Campaign and Black Hole" vendors.

Legacy
  • The cooldowns for the Legacy Heroic Moment abilities Sticky Grenade and Orbital Strike now match cooldowns for other Heroic Moment abilities.
  • Corrected an issue that prevented players from assigning certain relations in the Family Tree after choosing a relation with another character.
  • All cybernetic options are now present on each head when creating a Legacy character of the Cyborg species.
  • The Legacy Family Tree now correctly updates when the character gains a level.


Missions and NPCs

Missions

World Missions

Tython
  • Egg Smashing: An animation issue that could make egg-breaking difficult has been addressed.
Class Missions

Jedi Consular
  • Fearless: Corrected an issue that could prevent an NPC needed to progress this mission from appearing.

Trooper
  • Catching Up: Seargeant Jaxo's conversation is now enabled for characters that could not complete it.
NPCs
  • The Nightmare Pilgrim no longer uses Bloodmark more frequently than intended.
  • Corrected an issue that could cause the Nightmare Pilgrim to become invulnerable if the Thing from the Stars was defeated before it activated Energy Screen.
  • Corrected an issue that could cause friendly NPCs to attack players of the incorrect faction.
PvP

General
  • Corrected an issue that could allow players defending Warzone objectives to be vote kicked for being AFK.
  • Implemented performance optimizations related to gaining medals in Warzones.
  • Players receive fewer on-screen notifications for gaining objective points in some areas.
  • Players who leave a Ranked Warzone early are now prohibited from entering another Warzone for 15 minutes (up from 5).
  • When a player leaves a Warzone, that player's votes to kick teammates are now removed correctly.

Warzones

Alderaan Civil War
  • The speeder bikes that transported players to the East and West turrets have been removed.

Novare Coast
  • Players can no longer activate emplacement controls after being defeated.
  • Players can no longer capture emplacements if another player uses an ability that places the entire group in stealth.

Voidstar
  • Corrected an issue that could prevent this Warzone from ending correctly when the second attacking team’s progress exceeded the first team’s.
  • Players no longer receive defender credit for "defending" doors that have already been destroyed.
UI

General
  • Players can now add other players to their friends list even if they are offline.
  • Corrected an issue that prevented stats in the character window from taking gear into account after leveling up.

Chat
  • Converting a group into an Operation group now changes the active chat channel to the Operation group channel.
  • Typing /general now correctly changes the chat channel.

Galactic Trade Network
  • In-game mail messages generated by the Galactic Trade Network now contain more specific information about the item sold.

Groups and Targeting
  • The target tooltip now updates appropriately if the player's target changes while the mouse hovers over the target frame.

Guild Banks
  • Corrected an issue that could cause the "allow withdraw" option to incorrectly appear as Off for ranks that were granted withdraw access.
  • Guild Bank deposit errors are now clearer.
Miscellaneous Bug Fixes
  • Addressed some performance issues in the Overrun Machine Vault on Belsavis.
  • Defensive turrets no longer fire on mission NPCs outside the Imperial daily mission hub on Corellia.
  • New characters no longer begin play with dark or light side points.
  • Corrected a rare issue that could cause character appearance to change when equipping certain items.
  • The "Your Ship" option is now disabled on shuttles located on Origin Worlds if the player has not yet obtained their personal starship.
  • Several text errors have been fixed, some minor art adjustments (in the UI and world) have been made, and some cinematics have received minor polish tweaks.
  • Corrected an issue that could cause degraded performance during combat.
  • An issue that could prevent disconnected players from logging back into the game during Flashpoints and Operations has been corrected.

Mittwoch, 28. März 2012

Bereitet euch vor auf 1.2

Bald ist es soweit


Der Patch 1.2 soll kommen, in 1-3 Wochen (Anfang bis Mitte April),
zwar wird mein Main der Kommando etwas genervt (oder vergewaltigt) in Sachen Heal, das sollte uns dennoch nicht davon abhalten und vorbereiten.
Wie bereitet man sich vor ? Und was bringt am meisten ?

Ich bereite mich auf den Patch vor und wer wissen möchte was ich tuhe um möglichst schnell sich für 1.2 Fitt zu machen kann dies gerne tun wie folgt:

  1. PvP 1000BG Marken farmen für das neue PvP System, Kampfmeister Setteile kaufen könnt ihr einstellen, da ihr die überarbeiteten Modelle nach dem Patch kaufen könnt. Eure bisherigen Items werden sich der hinsicht nicht mit den Patch anpassen, so aus dem Forum. 
  2. Fahrzeuge, viele der "alten großen Fahrzeuge werden nichtmehr erwerbbar sein. Für mich selber uninteressant, da ich mich nicht auf solche Sachen konzentriere.
  3. Crewskills farmt genug Matz, denn mit 1.2 werden viele viele Berufe Interessant. Nochn kleiner Tipp, helft ruhig in HC Inni´s den Nachzüglern aus und würfelt auf die Biometrischen Kristalle, denn ab 1.2 werden diese Handelbar sein, ob ihr sie nun verkaufen wollt oder euren Twinks (z.B. mein Rüstungsschmied und Waffenschmied) schicken wollt um euren Mainchar zu pimpen soll euch überlassen bleiben.
  4.  Farmt Dailymarken, kein Bock ? Ich geb euch ein paar Gründe:
Weniger wichtig aber nicht uninteressant, Bunkert Credits, egal wieviel ihr habt und wie Wohlwollend ihr euch damit vorkommen mag, es ist zu wenig. Wenn ihr denkt ihr habt zu viel, schickt es mir.

Noch ein kleines Update hab ich, in der Datenbank von askrobot,hab gerade rumgestöbert und ein paar nicht uninteressante neue Rezepte gefunden, wer Rumstöbern mag kann gerne selbst nachschauen.

Waffenschmied
Kunstfertiger
Biochemiker
Cybertech
Synchfertiger
Rüstungsschmied

MFG euer NAFFER

    Dienstag, 27. März 2012

    Testserver Minipatch zu 1.2

    Classes and Combat

    General

    • Corrected an issue that prevented healing ability tooltips from taking skill tree investments into account.
    Flashpoints and Operations

    Flashpoints

    Lost Island
    • Loot drops in Lost Island have been improved are now more appropriate for this Flashpoint's difficulty.
    • The Putrid Shaclaw's "Rot Gas" attack effect now indicates the attack's radius correctly.
    • The Putrid Shaclaw's Vile Shaclaw minions no longer respawn mid-fight.
    Operations

    Eternity Vault
    • Annihilation Droid XRR-3's "Burning (Physical)" damage over time has been renamed "Burning" to accurately reflect that it cannot be removed.
    • Corrected an issue that could prevent Soa from spawning on the last platform after releasing players from Mind Traps.

    Explosive Conflict
    • Transmission dialogues now play correctly in this Operation.
    • Tanks who use Force Leap or similar abilities no longer have the "standing on a hovertank" buff removed when leaping from the Firebrand to the Stormcaller.
    • The Stormcaller Tank's damage output has been reduced, making healing slightly easier during this encounter.
    • Imperial Demolitions Droids no longer target players using the probe scanner.
    • Several tooltips related to NPC and boss abilities in this Operation have been updated to provide more information.

    Items

    General
    • Most War Hero gear now requires a piece of Battlemaster gear for purchase.
    • The War Hero (Rated) chest, head, legs, hands, and feet items now come with empty modification slots. They can be purchased for Ranked Warzone Commendations. The wrist and belt items are still purchased by trading in the equivalent non-ranked item and spending Ranked Warzone Commendations, and cases of non-equivalent stats have been corrected.

    Vendors
    • Champion PvP vendors are now labeled as "Recruit" PvP vendors.

    Legacy
    • The character model in the Legacy tree now continues to animate if the player closes and re-opens the window.
    • The "Companion Dance" Legacy emote now causes the companion to dance upon first use after summoning that companion.
    • Corrected an issue that could cause hair or facial features of Species unlocked via Legacy to clip through headgear.


    Missions and NPCs

    Missions
    • Adjustments have been made to some cinematics that had minor issues.
    • Some missions that had improper or missing map notes have been updated.

    World Missions

    Corellia
    • Chasing the Shadow: The boss in this mission no longer becomes stuck in a looping animation if players stand in a particular location during this encounter.
    • The End of Torvix: Corrected an issue that prevented all players in a group from completing this mission.
    NPCs
    • Nightmare Pilgrim (World Boss) now drops loot quantities appropriate for 16-player groups.

    PvP

    General
    • Corrected an issue that prevented kill credit (for the kill count statistic) from being granted to all players participating in a PvP encounter.
    • Level 50 players are no longer eligible for leveling PvP missions.

    Warzones
    • The amount of medals needed to perform a medal streak has been increased to 8, 14, and 18.
    • Corrected an issue that could prevent some Huttball and Voidstar matches from ending on the Public Test Server.
    • The number of Attacker Objective Points gained for capturing turrets in Alderaan Civil War and the emplacements in Novare Coast have been reduced, but the number of points granted for defeating players who are defending an objective have been increased.
    • Players now receive Defender Objective Points more frequently while defending doors in the Voidstar, but receive a smaller number of points each time they are granted.
    • Corrected an error in ratings calculation for players who leave a Warzone early or join one in progress.
    • Players now correctly receive Dauntless medals for winning a Warzone within a certain timeframe.
    • Experience gained from Warzones has been decreased to bring it in-line with other activities.
    • Players who leave a Ranked Warzone before the end of the match are no longer able to queue for another Warzone for 5 minutes.

      Alderaan Civil War
      • Turret audio no longer "stacks" on itself during this Warzone.

      Novare Coast
      • Control region names now correctly match objectives.

      Voidstar
      • Voidstar matches now wait until the pre-match is over before starting the countdown to close if there are too few players.

    World PvP
    • Items with Mercenary Commendation purchase costs have been removed or converted to have Warzone Commendation costs.
    • Players can still trade Mercenary Commendations for Warzone Commendations. 10 Mercenary Commendations can be traded for 10 Warzone Commendations.

      Ilum
      • The Battle for Ilum Daily and Weekly missions can no longer be shared.

      The Outlaws' Den (Tatooine)
      • PvP treasure chests on Tatooine now drop Warzone Commendations, with a chance to drop Recruit PvP gear.
      • The Ilum PvP Territory Control Tutorial no longer displays.

    UI

    General
    • Character portraits no longer appear completely black in some instances while using the Very Low shader complexity option.
    • Corrected an issue that prevented some chat errors from displaying properly.

    Galactic Trade Network
    • Players can now compare items on the GTN or in mail to items equipped by their companion.

    Miscellaneous Bug Fixes
    • Several text errors (missing or incorrect text) have been fixed.
    • Some minor art issues have been addressed.
    • Corrected an issue that could cause the camera to become jittery when colliding with objects in the world.
    • An issue that could cause character models to appear invisible while wearing some armor models with the Very Low Shader setting enabled has been addressed.
    • Corrected an issue that could cause weapons to shift incorrectly in character hands while moving.
    • An issue that could cause cloth to stretch incorrectly while riding speeder bikes has been fixed.
    • Corrected an issue that could prevent conversation audio from playing.
    Quelle:  www.swtor.com